lundi 14 décembre 2015

Frankenstein: Master Of Death in Review – New Twist On An Old Tale

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I’ve been addicted to hidden object adventure games ever since I first played one, but in the mobile world I’ve focused primarily on the offerings from G5 Entertainment and Big Fish Games.  It’s not that other developers or publishers don’t release such games, but typically they don’t have nearly the production values from the “big two” of hidden object games, and quite frankly are often not all that fun.  There are exceptions, however, and as you’ve probably guessed Frankenstein: Master Of Death is such an exception.  This retelling of one of the most classic monster stories hooks you from the very beginning and doesn’t let go until the final confrontation – and while you know before the end what you’re dealing with you’ll be surprised when the reveal is first made.  If you’re looking for an independently published hidden object game worthy of appearing in the catalog of one of the major players, this is just such a game.

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In this telling of the seminal story of man versus his own creation you play a friend of Viktor Frankenstein’s who has been called to his estate to help him and his wife deal with an undead problem.  Once you get there the story unfolds via dialog with other characters and recordings you find while you traverse three different areas comprised of several locations each.  While the basic elements of the Frankenstein lore are certainly present, it has a nice little twist that sets it apart from any interpretation I’ve seen before.  It’s not an incredibly deep story, but it was certainly enough to keep me intrigued until the very end.

Game play is comprised of the standard trifecta for this style of game: object based puzzles, mini-games and hidden object screens.  Traipsing between rooms is cut down immensely thanks to an interactive map, and if you play on the easy mode the rooms are even marked if there is still something to do in them or if they have been completed.  However, you can still navigate the old fashioned way by tapping doorways to move to alternate locations.  At least there is a nice back button when there’s no obvious path leading to the room you just came from.

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There’s a nice balance between the three different types of game play.  You can toggle between basic and advanced mode at any time during play, which I did quite a bit mostly for the sake of having the markings on the map.  I didn’t really notice any difference in the difficulty level of the various mini-games between the two different modes – for the most part they were pretty easy, and I never felt like I had to skip any of them.  There were a couple of times where it was actually a bit difficult to manipulate the objects in a mini-game, however.  I had the same issue with the hidden object screens as well.  Every one of the hidden object screens had at least one or two items that needed to be dragged around, and it was often hard to get a hold of them.  What I did like about the hidden object screens, on the other hand, was that almost all of them had a little mini-game in order to reveal one of the objects you needed to find.

Being an adventure game, the primary objective is to complete the story for what hopefully ends up being a satisfactory finale.  There are no extras here like a bonus chapter or extra artwork or anything like that, but for me the main adventure was enjoyable enough that I didn’t need any of the extra fluff.  While the game does offer to difficulty settings, I’m not sure there’s enough difference between them to warrant playing through the game twice.  The game does offer 20 achievements that you can earn, but as with any other adventure game that offers this feature I question the need for such a thing.  The game also allows for multiple profiles, so folks that share an iDevice can all enjoy the adventure at the same time.

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Master of Death has some of the best graphics I’ve seen in a hidden object game outside of those offered by the big players.  Everything is incredibly well drawn, the hidden object scenes are visually challenging but not inordinately cluttered, and the few characters that you run into are nicely designed and well animated, which tends not to happen a lot in this style of adventure game.  The sound effects really help bring the game to life, and the voiceovers were well done.  The music suits the atmosphere of the game and is enjoyable to listen to.

Frankenstein: Master of Death is a great example of what a well rounded hidden object game should look like.  An interesting story, well balanced game play and wonderful aesthetics make this quite the appealing package.  Sure, those of you that need that “little bit extra” from Collector’s Editions might feel a bit cheated.  And it does get frustrating sometimes when the objects don’t respond to your touch quite as well as you’d like.  But for the most part Master of Death is everything you’d want from a mobile hidden object adventure.

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App Summary
Title: Frankenstein: Master of Death Developer: JetDogs
Reviewed Ver: 1.0.2 Min OS Req:  iOS 6.0
Price: $1.99 App Size: 911.98MB
  • Interesting story
  • Well balanced game play
  • Nice interactive map
  • Grade “A” visuals
  • Excellent music and sound effects
  • Sometimes interacting with items can be difficult
  • No “collector’s edition” style extras

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Frankenstein: Master Of Death in Review – New Twist On An Old Tale

samedi 5 décembre 2015

Agent A: A Puzzle In Disguise in Review: Spying Is Cool Again

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Your mission, should you choose to accept it, is to take on the role of Agent A and help track down the nefarious Ruby LaRouge.  Is the game full of cliché?  Yeah.  But that’s part of the charm.  Whether intentionally or not this game pays homage to the greats like James Bond and Get Smart, with an attitude akin to modern classics such as Carmen Sandiego.  There was never a moment where I felt like banging my head on the wall, though at times things felt a bit too easy, but in the end it was all orchestrated in such a way that I never wanted to put it down.  There are a few stellar examples of tap and click genius among the horde of Hidden Object variants, and Agent A is certainly one of them.

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All you have to do is infiltrate Ruby’s lair and bring her in.  Sounds like a piece of cake, right?  Well, it seems that for some odd reason Ruby just doesn’t want to be brought in, though you might not know it given that she seems to leave all the tools necessary to capture her at your disposal… as long as you can interpret the clues, crack the codes and solve all the puzzles.  There’s plenty of that to do, because even though you’ll pretty easily conquer individual trials the game still takes more than an hour to play.  While I’m certainly not an advocate of puzzles that make you tear your hair out, especially since mine is already turning grey, I would have liked to have seen at least a few puzzles that were a bit more challenging.  That’s probably my biggest gripe with the game.

The game does offer some object based puzzles, which usually require you to unlock something so you can get yet another key or play a mini-game to advance even further.  The mini-games are a nice variety of puzzles that you’ve probably played in some manner in another game somewhere, but they are presented in such a way that they make sense with the whole 60’s spy vibe the game exudes.  There were a couple of times where it felt like you were simply randomly pushing items until the answer fell in place, and then there were a couple of occasions where I was pretty impressed with the way the puzzle was engineered.  I particularly like how the developer handled your character having to retrieve the key from the shark tank.  I think that was my favorite puzzle in the game.

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The interface was basically a combination of tap and drag.  Tapping allows you to move between locations (with a convenient “back” button when there is no immediate place to advance to within the scene) and is also used for zooming in to a particular area or for picking up items.  To use an inventory item you drag it onto the area where you want to use it, and there were a few other instances where you might use a drag or rotating motion to accomplish something.  It would have been nice to see the game take a bit more advantage of some of the iDevice features like pinching or the gyroscope, but maybe that will come in episode 2.  Sadly once you’ve completed the game there’s not much replay value, but there are six achievements to earn if you need that sort of thing in an adventure game.

As if it wasn’t already an incredible enough package, what really pushes Agent A over the top is the audio / visual presentation.  Sure I’ve played other iOS adventure games with stellar graphics, but it’s not just that everything looks great in Agent A.  The overall style of the visuals is unique and alluring.  Add on to that all the nice little details and abundant animation and I would say this is one of the best looking adventure games I’ve played on my mobile device to date.  The game’s no slouch when it comes to sound effects either.  Whether it’s one off actions like turning a key or ambient background noise such as a crackling fire or trickling waterfall, everything sounds just right.  The voiceovers are well done too.  I also like the background music, though it would be nice if you could make it just a bit louder independently of the sound effects.

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If you are an adventure game fan, Agent A is a game not to be missed.  While there’s nothing particularly challenging about the game, there’s enough content that it feels like a complete, fully fleshed out episode.  The puzzles were fun, the 60’s spy atmosphere as a great change of pace from the typical fantasy, sci-fi or horror backdrops that permeate most adventure games, and the audio and visual elements of the game were top notch.  I can’t wait to see what the developer has in store for the sequel.

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App Summary
Title: Agent A: A puzzle in disguise Developer: Yak & co
Reviewed Ver: 1.0.0 Min OS Req:  iOS 7.0
Price: $2.99 App Size: 88.30MB
  • Great spy theme
  • Plenty of puzzles to solve
  • Unique visual style
  • Excellent audio
  • Not much challenge

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Agent A: A Puzzle In Disguise in Review: Spying Is Cool Again

vendredi 4 décembre 2015

News: More Temple Run 2 and Power Hover

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Temple Run 2: Frozen Shadows

I don’t get around to posting news much because I’d rather spend my time playing and reviewing games.  But, as a self-proclaimed infinite runner addict I felt there were a couple of items this week that I should pass on to the loyal fans of TouchMyApps.com.  First of all, unless you’ve chosen to completely ignore the “this is what’s popular” section of every news and review site you’re at least familiar with Temple Run 2.  And if you haven’t yet tried it, you really should.  In case you haven’t been properly motivated yet, maybe this latest update will help.  Released on December 2nd, the new version of one of the premier mobile infinite runners added a new world called Frozen Shadows.  Not only does this foray into an icy realm look incredible, but it adds a slick new snowboard to the mix as well as some aggressive moneys that not only follow you but jump out at you from the sides of the course.  Plus, according to the developers this is only the first in a new series of updates that will launch sporadically throughout 2016, reaffirming Imangi’s commitment to their products.

Temple Run 2 Imangi Studios, LLC, Temple Run 2 – Free

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Power Hover

This one isn’t really an infinite runner, but it kind of looks like one from the video.  Regardless, Power Hover looks pretty awesome.  Your goal is to collect as much energy as possible so you can restore power to your robot village and unlock upgrades to make your journey even more successful.  Whether you’re swimming with sharks or dodging large robotic spiders this games seems to have some incredible level design.  It won’t be released until December 10th, but I thik it’s definitely worth keeping an eye out for.  Check out the video below to judge for yourself.

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News: More Temple Run 2 and Power Hover

jeudi 3 décembre 2015

Tiny Rogue in Review – Fun Mobile Rogue-Like (But No Small Packages Jokes Here)

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With the somewhat rogue-like Devious Dungeon series under their belt, I was kind of surprised to see Ravenous Games release another rogue-like game.  However, Tiny Rogue is a decidedly different game than that other series, and so far I quite like it.  The game utilizes a more traditional top down perspective, and random everything makes it feel like a completely fresh experience every time.  The single screen layouts are also easier to navigate and much more manageable for an on the go experience.  For me this has been a great portable rogue-like experience.

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There’s not really a plot to this game, but I’m pretty sure you won’t miss that fact.  You do start out each game with a quest, but all that does is toss some extra points your way if you end up completing it.  Don’t worry, either, because the “quest” is usually something simple like finding a treasure chest or rescuing a princess.  That’s assuming, of course, you can actually make it to the level where the quest item is to be found.  You might have to sweat the “defeat the dragon” quest a little bit, though, depending on how well you’ve built up your character up to that point.

The main objective of each play through is to traverse as many levels in the dungeon as you can before the monsters overwhelm you.  Each level is randomly generated every time, both in layout and content.  The one thing you can be sure of is that after the first couple of levels there will be plenty of opponents, and there are usually at least a couple of items for you to pick up on each level.  There are a variety of creatures, and they all have their own fighting tactics.  Some can attack you at long range, others get more than one move at a time, and some just won’t stay dead.  You’ll have to learn all of their tricks so that you can take them out in the most efficient manner with the least damage to yourself.

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Luckily you get one heart restored to you when you complete a level, and you can also pick up health potions along the way to restore your much needed life.  Other pickups include extra throwing daggers, offensive spells like fireball and freeze and defensive measures like teleportation and the ability to skip a turn.  As you slay monsters you’ll earn experience points, and eventually you’ll advance to a new skill level.  At that point you’ll be able to choose from one of three enhancements, which can include more space in your inventory, extra umph with your attacks or even an additional heart.  Part of what makes the game so interesting is that these three choices are random every time, so you’re more or less forced to choose a unique strategy for building up your character with each play through the game.

Maneuvering through the levels is a simple matter of swiping in the direction you wish to move.  If there’s a monster standing next to you in said direction you’ll automatically attack that monster.  To use an item from your inventory you tap on it, and then depending on the item you’ll either tap on yourself or a target creature or you’ll swipe towards the creature you wish to affect.  The interface is basic and effective, though it would be nice if once everything was cleared away you could just tap the exit to go to the next level instead of having to swipe one move at a time.  Tiny Rogue offers one leaderboard based on total score for a single run through as well as 17 achievements to earn.

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Due to the unique perspective employed in Tiny Rogue versus most of Ravenous Games’ other efforts the visuals do look a bit different, but in this case that’s a good thing.  They still have the pixel-y goodness we’ve come to expect from the Ravenous Games catalog, and people can’t accuse Tiny Rogue of looking just like everything else the company has done.  The audio is also different than their other games, but here it’s not as favorable.  The sound effects are kind of bland compared to the Devious Dungeon games, and unlike those games where there was an effort to have a variety of noises everything sounded basically the same here.  Also, I’m pretty sure the music was just a slight variant on the theme from those games, which was a bit disappointing.  Not that it’s a bad song, but it would have been nice if Tiny Rogue had original music.

If you have this apprehension that all Ravenous Games offerings feel the same, which I’ve read on more than one occasion in various forums, I think you’ll be pleased with Tiny Rogue.  The overhead perspective gives it a decidedly different look than all of their side scrolling affairs, and the turn based movement separates it from a standard platform game.  The random nature of everything allows for infinite replays, and the simple control scheme works quite well on touch screen device.  The sound could use a bit of sprucing up and a quick exit feature on a given level would be nice, but otherwise Tiny Rogue is another top notch Ravenous Games adventure.

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App Summary
Title: Tiny Rogue Developer: Ravenous Games Inc.
Reviewed Ver: 1.0 Min OS Req:  iOS 6.0
Price: $2.99 App Size: 36.51MB
  • Simple, mobile friendly game play
  • Randomly generated everything keeps game fresh
  • Cool pixel graphics
  • Needs “express route” to level exits
  • Audio is lacking

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Tiny Rogue in Review – Fun Mobile Rogue-Like (But No Small Packages Jokes Here)

mardi 1 décembre 2015

10 App Store Games To Watch [12/1/15]

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So it’s two down and one to go in terms of the big end of year holidays (I’m not counting New Year’s since the holiday is technically January 1st).  If you’re already planning out your Christmas gifts, just buy all your friends that have iOS devices iTunes cards and point them to my App Store roundups.  It’s a win-win situation.  And if you don’t celebrate Christmas, get yourself an iTunes card and go nuts!  Of course most of the games I cover tend to be of the free variety, but maybe you could use this season of charity to support a struggling indie dev by purchasing some IAP in one of the free titles.  No matter how you look at it, just make it all about the games.

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Paper Town: Draw, Paint and Sketch an Empire! [10/9/15] – Normally if a game requires an account (especially if it’s for a proprietary service so I don’t already have a login) my first instinct is to delete it.  This one intrigued me conceptually, however.  At a fringe level it’s kind of like the old classic M.U.L.E., except instead of collecting energy or growing crops to build up your empire you draw pictures.  You start out with 1,000 coins, and for 300 you can have your very own plot of land.  On that land you can draw one or more pictures to put on display, and you can even put a price on them if you’d like.  Of course if you’re not that great of an artist you might have troubles pushing your merchandise, but thankfully you can also earn coins if someone feels pity on you and “likes” your drawings or if you “like” other people’s drawings.  Yep, now we’ve drifted into Facebook territory.  There are definitely some issues with the game as it stands, like the archaic drawing tools or the sluggish response as you try to scroll through the already developing landscape, but hopefully as people start to support the game by drawing a bunch of cool stuff the developers will continue to refine the program and make it something special.  To reference one of my favorite animated films, this could very well be a “diamond in the rough”.

Paper Town: Draw, Paint and Sketch an Empire! chun lim, Paper Town: Draw, Paint and Sketch an Empire! – Free

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Toad Rider [2/4/14] – I’m not really sure how I managed to miss this one when it first came out, but I’m glad I finally got the chance to play it now.  This is clearly a homage to one of the best parts of the classic console game Battle Toads, and they’ve not only managed to capture the excitement of Rare’s epic platform game but they’ve actually upped the ante a bit.  In the vein of the modern infinite runner they’ve added power ups that you can upgrade, initial boosts to advance you through the beginning levels quicker, additional characters and jetskis you can unlock and plenty of missions to complete.  You’ll have to collect coins for most upgrades and unlocks, though the ultimate tier of unlocks for characters and jetskis requires gems, and I’m not sure if you can get those outside of buying them via IAP.  For every three missions you complete you’ll boost your score multiplier, which will help you advance on the score based leaderboard.  There are also two other leaderboards to rank on.  I doubt will be seeing Battle Toads show up on the iPad any time soon, but this is a pretty decent substitute.

Toad Rider Abdullah El-Sayed, Toad Rider – Free

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Crush The Tower [10/18/15] – After all this time I still don’t really get the appeal of these games where you have to continually break down some object in the center of the screen by tapping the left or right sides of the screen to swing something at it.  Occasionally one of this type of game comes along that actually manages to be interesting, however, and Crush The Tower is just such a game.  The concept is still basically the same, with the object in the center being a tower littered with ledges, goblins and other things that will try and take you out.  You start out with two hearts, which means you can take two hits before you die, at least in the first 100 floors.  For each 100 floors getting hit takes one more heart, so floors 101-200 take away two hearts, etc.  You’re also up against a clock, so you have to be able to decide rather quickly whether you want to tap to the left or right.  In this variant of the idea there are coins you can collect that can be used to upgrade power ups and armor.  Power ups do things like make potions last longer, give you better multipliers and slow down the clock.  On the other hand, armor increases your hearts, adds more time back to the clock when you swing your weapon, and puts more coins on the board.  There are missions, quests and achievements to complete which are all interlinked, but I just haven’t taken the time to sort it all out yet.  There’s also a leaderboard chronicling the highest floor each player has made it to.

Crush The Tower Michiel Kamerman, Crush The Tower – Free

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Sky Pets [10/8/15] – If you ever thought that your pets should do something more than just sit on the couch and act like they own the place, now’s your chance to make them useful.  That’s assuming, of course, that you define “useful” as collecting large amounts of coins and gems for no apparent reason.  At least you get 36 levels across 4 different worlds to test your applied pet theories across.  The game looks like it was designed primarily for kids, but don’t let the exterior fool you.  Should you happen to be the kind of person that obsesses over getting every gem on every level, you’ll find yourself coming back to these levels again and again until you conquer each one.  There are times where that is not so difficult, but there are also occasions where timing can be quite the issue.  One interesting factor is that the levels don’t reset themselves after each attempt, at least as far as obstacles go, so when exactly you need to “hit the brakes” might be slightly different each time through.  There are 4 stock pets you can choose to play with, or you can create your own with a fairly simple to use editor.  Sky Pets currently offers one leaderboard, but at this time there are no achievements.  It would be nice if there was something to use all the coins on that you collect, and multiple profiles would be good since this game will certainly appeal to both casual adult players and kids.  Overall it’s a cute, nicely done little game.

Sky Pets Subliminal, Sky Pets – $1.99

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Devil Eater [11/7/15] – Devil Eater is kind of an odd name for a somewhat quirky game.  It just happens that the game is also rather entertaining.  It’s what I’d call a casual shooter, because instead of having to worry about moving your character around, or even aiming for that matter, you simply tap a button to shoot and another one to block.  If you block at just the right moment you’ll even launch a counter attack that appears to hurt multiple enemies.  You also earn a special attack each time you have to reload which gets activated with another button.  This special attack does a nice amount of damage as well.  When you slay demons you’ll earn coins, and you can also get loot from completing achievements.  This money can be used to buy new guns as well as increase the attack, speed and defense attributes of your hero.  In addition to all the in-game achievements for earning gold there are 11 achievements and a leaderboard via Game Center.  The visuals are extremely well done, and there are some really nice character designs in this game.  If you need total control over your shooters you might not appreciate Devil Eater, but if you like causal wanton destruction this is just the game for you.

Devil Eater LoadComplete, Devil Eater – Free

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Monkeyrama [10/14/15] – Monkeyrama is kind of like an arcade version of Jenga.  Except once you knock a block out you don’t put it back.  And, the arrangements you are attempting to knock down are often much more complex than a rectangular tower.  Oh, and did I mention the monkey heads?  There are lots of monkey heads to be tossed around here.  The game currently has 4 episodes with 28 levels each, and your goal is to score as many points as you can per level.  Of course you do have to meet a minimum score to beat a level, and in some cases you’ll barely squeeze that number out.  To aid you in your quest you’ll have a selection of monkey heads at your disposal.  There’s the normal head, the explosive head, the heavy head and my favorite – the baby head.  This last one sucks on the blocks it attaches to and tries to pull them over.  You’ll get a combination of one or of these heads on each level, with a certain number of each kind at your disposal.  Thanks to the kindness of the developers, you can switch between them at any time to get the optimal combination for your strategy.  Some levels are pretty simple, others are deceptively simple and then there are ones that are just deceptive.  In the end it’s a good balance that will keep you busy but for the most part not frustrate you.  One thing that I do find a bit interesting and oddly refreshing is that your satisfaction comes strictly from doing the best you can, because there is no integration with Game Center or other social media at this point.  If you’re tired of all the block bashing physics games looking like Angry Birds, Monkeyrama is a nice alternative.

Monkeyrama Tuomas Erikoinen, Monkeyrama – $0.99

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Dulp: Color Wheel Blast [11/12/15] – This is a pretty basic game – tap to release a ball and take out a like colored part of the spinning ring(s).  Knock out the entire ring and you win.  There’s no filler here, so every shot counts.  You can’t shoot past the ring, but you can hit the wrong color or the inside of the ring, either of which earns you a game over.  Dulp seems fairly simple at first, but it doesn’t take long before the levels become challenging.  You might have multiple rings that are spinning in opposite directions or worse yet at different speeds.  The rings might change direction or speed during game play, which is usually triggered when you tap the screen and not once the ball hits something.  That can make a big difference in how you time things.  The game is definitely all about timing, and thankfully it doesn’t complicate the situation by actually adding a timer into the mix.  I’m not sure how many levels there are, as I’m currently stuck on level 21 and refuse to hit the Skip button, but based on the leaderboard there’s at least 147.  Dulp doesn’t have much depth to it, but it does provide a decent amount of challenge for a casual game.

Dulp: Color Wheel Blast Nexx Studio, Dulp: Color Wheel Blast – Free

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Puzzle Forge 2 [12/16/14] – This is an interesting variation of the 2048 genre.  You are the blacksmith at the local weapons shop for wayward adventurers.  To create weapons you’ll need to lay down ore and then place moulds for various parts of the weapons.  When you have three moulds in a row that form a particular weapon they will merge into that weapon, and the spots that were occupied by the molds will become hot so that you can’t use them again right away.  Like most time management games you’ll have to make every customer that comes in each day happy by providing them with weapons, but unlike other games in this genre when you disappoint a customer you lose a heart, and when all hearts are gone you start over from day one.  On the plus side, as you build up your reputation and serve customers well you’ll level up and learn new skills, and all of that stays with you for every subsequent game.  In addition to your forge there’s a bank where you can buy coins and soul stones via IAP, an academy where you can spend the soul stones to buy new skills, and shop where you can buy items to help you forge weapons and an archive (ie: library) that lists all the weapons you’ve forged and adventurers you’ve met.  Not only is this a neat use of the 2048 paradigm but it’s a cool time management sim that gets you out of the realm of baking and sandwich making.

Puzzle Forge 2 Tuesday Quest, Puzzle Forge 2 – Free

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Do Not Pop! – Endless Bubbly Arcade Avoider [11/5/15] – I’m not sure when I became such a causal games addict, but it’s amazing how quickly some of these games capture my attention any more.  I’ve seen many of these one room “dodge the walls” style games on the app store, and this is the first one I’ve really taken for a spin.  I don’t know if it’s the cute avatars or the cool bubble that leaves a trail as you float around the stage, but something about Do Not Pop manages to keep me engaged every time I start the game up.  There’s really not much to the game: tap left or right to move the bubble around the screen, avoiding the walls and floating spike balls while collecting coins.  Honestly, though, you’ll get most of your coins either from the free present option that opens up every once in a while or from watching videos (or, if you’re feeling generous, via IAP).  The coins are used to buy new avatars, which cost between 1000 and 2000 coins apiece.  The game offers 18 achievements through Game Center, as well as a leaderboard that actually hasn’t been hacked yet.  I’m going to guess there’s nothing here that other games of this type don’t offer, but as my first foray into this sub-genre of gaming, I found Do Not Pop worth spending some time with.

Do Not Pop! - Endless Bubbly Arcade Avoider CV Racoongames, Do Not Pop! – Endless Bubbly Arcade Avoider – Free

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Power my Robot [10/19/15] – In case the name didn’t seem self explanatory enough, this is a game about powering up robots.  There are three robots, in fact, each with 20 different power receptacles that need juice.  In order to provide them with energy you’ll need to launch balls into their inner workings, which conveniently enough turn into batteries when they hit the right area.  In the mean time you’ll need to navigate around plenty of obstacles that appear to have no other function than to make your life difficult.  Moving walls, transport tubes and air pockets will redirect your balls in sometimes undesired directions.  Items like lasers will simply destroy them.  You have a certain number of balls with which to complete each level, and enough of them have to make it to the battery compartment to fill it.  Each level has three stars to collect, and while you don’t need all of them (or any of them, for that matter) to complete a level, you do need to get a certain number of stars to unlock the next robot.  Once you launch a ball you can tilt the device to help guide it, sort of like a labyrinth style game.  Unfortunately you don’t have 360 degree freedom, so if you’re not careful a ball can get stuck or stop moving, at which point it’s on to the next one.  The levels get progressively harder with each robot, and design wise this is one of those games that’s both challenging and fair.

Power my Robot Warp Lemon, Power my Robot – Free

Well that wraps up another edition of games to watch on the App Store. As always, if there’s something you’ve played recently that you feel should be part of this list, please leave a reply to this post. Previous weekly installments of our App Store Games Roundup:

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10 App Store Games To Watch [12/1/15]